Post by [EoM]Console on May 27, 2006 8:34:31 GMT -5
AS POSTED BY [BTF] AdaM @ Tastyspleen.net<-- nice job
Learn strategy, sound, aim, and jumping.
My play tends to migrate towards mutant and the stock dm maps, but its pretty much the same for all maps.
Strategy:
Spawn, grab nearest gun and find some armor, then try to grab mega and any other guns in between, then grab Red armor or more armor, finally i look for the best gun for the map. Once built up properly, it is difficult to be taken down. Try to control all the armor and power ups on the map. Even if weak, grab the powershield. If you die, at least you dont allow it in the possession of your opponents. Things you really dont want in your opponents hands above all others: invinciibilty, power shield, quad.
When stepping of the spawn, take in your surroundings. The first thing i take in, is what opponents are around, and what guns are in thier hands. You need to see if anyone around has the rail in thier hands. This will dictate how you move. Never run in a straight line, it makes you extremely easy prey. Once off the spawn, if nobody has a rail make haste for a gun/armor. If someone does have a railgun, prepare to take the time to do the dance of death until you have cover or get around a corner. The rail has a long firing rate, so it gives you lots of time to move, then dodge. A great tactic with the rail is to run in a straight line unitl about .5 seconds before it can fire, then reverse direction. They almost always miss, in fact you can do this almost all day even with some better players and not get hit. Then get around a corner and carry on with your mission.
Example: DM3 spawn at mg. Run to rail, run to mega, run to yellow armor, jump to rl, rjump to invincibilty, grab quad, then continue to control the yellow armor and mega while also grabbing the hyperblaster and supershotgun. The gl is nice for removing mega lovers.
DM1 spawn at lower rl, run gor mega room ya, mega, lower ya, rl, ss, chain, then control the mega room. Dont ever bother going after the rail on DM1 by choice if you can grab the mega and get control of the mega room. Once in control of the mega room, you can control the entire map. People will bring you any other guns you want(rail)
DM2 spawn at shotgun, grab ra/rail/bfg, go for mega gathering ss. quad, red armor, then continue to control the mega and red armor from the elevetor. Maximum fph can also come from keeping control of the rocket launcher. Depends on the players on the server. If people are just playing "lemmings of death" at the rocket launcher, it will easier to rack up a score just sitting on the ledge by the rl picking them off in air or landing at rl or in the water. Usually the number of players on the map determines how this map will go. More then six people and it tends to migrate to the rl. Six or less and it tends to migrate to the ra/elevator.
DM4 BFG, BFG, BFG. LOL.
DM5 spawn at gl, grab mega, grab quad, grab rail, grab chain or ss depending on sound, control mega and red armor from there out. Most importantly control red armor, then quad, then mega.
DM6 Red armor, rail, SS, quad, repeat. Control ra/ya.
DM7 Red armor, rl, ra, ra, ra, ra.
DM8 ya, rail, powerups, rl, chain, control powerups and listen for where the fights are.
Sound:
Each map has its own unique sounds. Basically, we are listening for direction, and timing of jumps and pickups. With headphones, you will always know exactly where every player on the map is (up to about four to six players for my brain, beyond that i lose placement. Notice i prefer to play six or less people. Smiley ). So with sound you are of course listening for direction, but the clicks of pickups and jump sounds tend to give away thier exact location and what weapons they are likely carrying. Most importantly, sounds allow you to set up shots to catch people before they can see you. You know where they are, but hopefully they dont know where you are. So you can catch people coming out of doorways, around corners, and out of elevators with rockets and rails, or ss. Basically, dont just run in a forward motion without knowing what is around the corner you are approaching. If you know you arent built up and someone is there, best choose another path. Most maps have three or four routes that people take. Like deer trails basically.
Aim:
different weapons need different lead time. You paint your target with the chaingun. If 90 degrees from your target, dont fire at them cuz you will miss. Lead your targets. Also, in battle, it is important to orient your position from your opponent. i prefer to stay at a 45 degree angle from my opponents. NEVER directly in front of them. i dont like to be 90 degrees from them either because it makes them harder to hit. They will be trying to dodge you, so thier direction changes will be larger at 90 degrees then 45 degrees. Being at 45 degrees from them reduces the changes in direction they are trying to make. Your accuracy will improve by using this tactic. Many less missed shots.
Jumping skills:
i am the worst jumper in all of q2. i have nothing to give here. Talk to experienced players like daeulmun.
There is plenty of info already posted here on the forums. Locate it, read it. Then practice, and take some time to spec people. Especially if you see someone cry hack about someone. That usually means it is an experienced person and the other person doesnt understand how this person is doing something. Spec them and find out what that is. i learned more and faster from spectating good players like zandar and nebulous. See how they react to sounds.
Learn strategy, sound, aim, and jumping.
My play tends to migrate towards mutant and the stock dm maps, but its pretty much the same for all maps.
Strategy:
Spawn, grab nearest gun and find some armor, then try to grab mega and any other guns in between, then grab Red armor or more armor, finally i look for the best gun for the map. Once built up properly, it is difficult to be taken down. Try to control all the armor and power ups on the map. Even if weak, grab the powershield. If you die, at least you dont allow it in the possession of your opponents. Things you really dont want in your opponents hands above all others: invinciibilty, power shield, quad.
When stepping of the spawn, take in your surroundings. The first thing i take in, is what opponents are around, and what guns are in thier hands. You need to see if anyone around has the rail in thier hands. This will dictate how you move. Never run in a straight line, it makes you extremely easy prey. Once off the spawn, if nobody has a rail make haste for a gun/armor. If someone does have a railgun, prepare to take the time to do the dance of death until you have cover or get around a corner. The rail has a long firing rate, so it gives you lots of time to move, then dodge. A great tactic with the rail is to run in a straight line unitl about .5 seconds before it can fire, then reverse direction. They almost always miss, in fact you can do this almost all day even with some better players and not get hit. Then get around a corner and carry on with your mission.
Example: DM3 spawn at mg. Run to rail, run to mega, run to yellow armor, jump to rl, rjump to invincibilty, grab quad, then continue to control the yellow armor and mega while also grabbing the hyperblaster and supershotgun. The gl is nice for removing mega lovers.
DM1 spawn at lower rl, run gor mega room ya, mega, lower ya, rl, ss, chain, then control the mega room. Dont ever bother going after the rail on DM1 by choice if you can grab the mega and get control of the mega room. Once in control of the mega room, you can control the entire map. People will bring you any other guns you want(rail)
DM2 spawn at shotgun, grab ra/rail/bfg, go for mega gathering ss. quad, red armor, then continue to control the mega and red armor from the elevetor. Maximum fph can also come from keeping control of the rocket launcher. Depends on the players on the server. If people are just playing "lemmings of death" at the rocket launcher, it will easier to rack up a score just sitting on the ledge by the rl picking them off in air or landing at rl or in the water. Usually the number of players on the map determines how this map will go. More then six people and it tends to migrate to the rl. Six or less and it tends to migrate to the ra/elevator.
DM4 BFG, BFG, BFG. LOL.
DM5 spawn at gl, grab mega, grab quad, grab rail, grab chain or ss depending on sound, control mega and red armor from there out. Most importantly control red armor, then quad, then mega.
DM6 Red armor, rail, SS, quad, repeat. Control ra/ya.
DM7 Red armor, rl, ra, ra, ra, ra.
DM8 ya, rail, powerups, rl, chain, control powerups and listen for where the fights are.
Sound:
Each map has its own unique sounds. Basically, we are listening for direction, and timing of jumps and pickups. With headphones, you will always know exactly where every player on the map is (up to about four to six players for my brain, beyond that i lose placement. Notice i prefer to play six or less people. Smiley ). So with sound you are of course listening for direction, but the clicks of pickups and jump sounds tend to give away thier exact location and what weapons they are likely carrying. Most importantly, sounds allow you to set up shots to catch people before they can see you. You know where they are, but hopefully they dont know where you are. So you can catch people coming out of doorways, around corners, and out of elevators with rockets and rails, or ss. Basically, dont just run in a forward motion without knowing what is around the corner you are approaching. If you know you arent built up and someone is there, best choose another path. Most maps have three or four routes that people take. Like deer trails basically.
Aim:
different weapons need different lead time. You paint your target with the chaingun. If 90 degrees from your target, dont fire at them cuz you will miss. Lead your targets. Also, in battle, it is important to orient your position from your opponent. i prefer to stay at a 45 degree angle from my opponents. NEVER directly in front of them. i dont like to be 90 degrees from them either because it makes them harder to hit. They will be trying to dodge you, so thier direction changes will be larger at 90 degrees then 45 degrees. Being at 45 degrees from them reduces the changes in direction they are trying to make. Your accuracy will improve by using this tactic. Many less missed shots.
Jumping skills:
i am the worst jumper in all of q2. i have nothing to give here. Talk to experienced players like daeulmun.
There is plenty of info already posted here on the forums. Locate it, read it. Then practice, and take some time to spec people. Especially if you see someone cry hack about someone. That usually means it is an experienced person and the other person doesnt understand how this person is doing something. Spec them and find out what that is. i learned more and faster from spectating good players like zandar and nebulous. See how they react to sounds.